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Five Hundred Rum - 500 Rum Rules


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Card players familiar with Rummy will be able to jump right into Five Hundred Rum. It is played very closely to the way that traditional Rummy is played, but with a few unique exceptions.

How to Play 500 Rum

A game is played with a standard deck of 52 playing cards, along with the two jokers. The object of the game is to score as many points as possible through the building of melds. Additionally, players are penalized for all of the cards in their hand that have not been melded.

500 Rum Card Game

Melding in 500 Rum Games

Melds in Five Hundred Rum are made by runs and sets. Runs are sequences of three or more cards all in the same suit and in order. For example, the red hearts in numbers eight through queen. A set is a group of three or four cards in the same rank. For instance, the seven of hearts, diamonds and spades. Jokers are considered a wild card, and can appear in a set or a group.

Unlike many variants of Rummy, however, the players in Five Hundred Run are allowed to meld without meeting any kinds of contract and can layoff cards at any point in the game.

The Deal in Five Hundred Rum

To play, the dealer distributes seven cards to each player. The remainder of the deck is placed in the center of the table and the top card is flipped over to become the discard pile. In a game of Five Hundred Run, a player who chooses to take cards from the discard pile does not have to limit themselves to the single, top card if the card they require is beneath it – they simply take all of the cards down to the last one they need.

Draw, Meld, Discard, Layoff

During each player’s turn, they must draw, meld and discard (they are also allowed to layoff at any point as well). The draw can be from the deck or the discard pile. The melding sees the player laying their sets and runs in front of them.

Additionally, a layoff in Five Hundred Rum is not placed with the actual set or run belonging to the other player, but at the place of the player making the layoff. This allows them to acquire the points for the meld, rather than their opponent.

Finally, during each turn a player must discard a single card from their hand. If the player took up the cards of the discard pile for their draw, they are permitted to return the top card from that group just drawn.

Play moves in a clockwise direction and continues until one player has no cards left or there are no cards left in the deck and the player does not want the discards. At this point the scoring begins.

Point Values in Five Hundred Rum

The cards in a game of Five Hundred Rum have point values as follows:

  • 2 through 10 = face value
  • Face cards = 10 points each
  • Ace and Joker = 15 points each

Additionally, any time an ace is melded with a two and a three in the same suit; it is scored as a single point and not as a fifteen point card.